Self-defense is not just about physical techniques; it's also about awareness, de-escalation, and using your surroundings. The following table provides a detailed list of 100 self-defense techniques, categorized for clarity. While this list provides a comprehensive overview, remember that the most effective self-defense training comes from hands-on practice with a qualified instructor.
Category Technique Name Description
Striking & Body Weapons Palm-heel Strike A strike using the fleshy base of the palm, ideal for hitting the nose or chin without risking a broken hand.
Hammer Fist A downward strike with the bottom of a closed fist, effective against the collarbone, jaw, or temple.
Elbow Strike A powerful, close-range strike with the elbow. Can be aimed at the face, ribs, or solar plexus.
Knee Strike A devastating strike with the knee, typically aimed at the groin, thighs, or head (in a clinch).
Front Kick (Mae-geri) A direct, linear kick to the opponent's shin, knee, or groin to create distance and pain.
Side Kick (Yoko-geri) A strong kick with the heel, delivered sideways to the opponent's knee, stomach, or ribs.
Roundhouse Kick (Mawashi-geri) A circular kick, often aimed at the opponent's leg, ribs, or head.
Eye Gouge A direct, disabling technique where fingers are used to press into the opponent's eyes.
Throat Strike A strike to the trachea or windpipe, which can disrupt breathing and incapacitate an attacker.
Ear Clap A strike to both ears simultaneously with cupped hands, which can disorient and potentially rupture eardrums.
Headbutt A close-quarters strike using the forehead, typically aimed at the opponent's face or nose.
Spinal Strike A strike or pressure to the spine or the base of the skull, a very sensitive area.
Shin Kick A low, hard kick to the opponent's shin, used to cause pain and disrupt their stance.
Heel Stomp A downward stomp with the heel to the top of the opponent's foot, causing pain and forcing a reaction.
Finger Jab A quick, sharp jab with the fingertips, aimed at the eyes or throat.
Groin Strike A strike to the groin using a kick or knee, which is a highly effective way to end a confrontation.
Rib Strike A strike to the ribs, often using a hook or elbow, to cause pain and damage.
Jaw Strike A strike to the jaw with a hook, uppercut, or hammer fist to disrupt the jaw and potentially cause a knockout.
Grappling & Clinching Hip Throw (O-goshi) A fundamental Judo throw where you turn and use your hips to lift and throw the opponent over.
Shoulder Throw (Seoi-nage) A Judo throw where you turn and pull the opponent over your shoulder to the ground.
Major Outer Reaping Throw (Osoto-gari) A throw where you use your leg to sweep the opponent's leg and take them down.
Foot Sweep (De-ashi-harai) A quick, precise sweep of the opponent's foot to trip them as they move.
Single Leg Takedown A wrestling takedown where you grab one of the opponent's legs and use it to bring them to the ground.
Double Leg Takedown A wrestling takedown where you grab both of the opponent's legs and drive through to bring them to the ground.
The Clinch A close-range fighting position where you grab and control the opponent's body to prevent them from striking.
Sprawl A defensive move where you quickly drop your hips to the ground to defend against a takedown.
Pummeling A drill used to practice controlling an opponent in a clinch, using underhooks and overhooks.
Breakfall (Ukemi) The art of falling safely by distributing the force of the impact to avoid injury.
Forward Roll A type of breakfall used to safely absorb the momentum of a fall forward.
Back Fall A type of breakfall used to safely land when being pushed or thrown backward.
Joint Locks & Submissions Wrist Lock (Kote-gaeshi) A joint lock on the wrist that uses a rotational motion to control or take down the opponent.
Armbar (Juji-gatame) A joint lock on the elbow where pressure is applied to hyperextend the joint.
Shoulder Lock (Kimura) A joint lock on the shoulder that uses the opponent's arm to apply pressure to the joint.
Rear Naked Choke (Hadaka Jime) A choke from behind where the attacker cuts off blood flow to the brain using their arms.
Guillotine Choke A choke from the front, where the attacker traps the opponent's neck in a headlock and applies pressure.
Triangle Choke A choke where the attacker uses their legs to trap the opponent's neck and one arm, cutting off blood flow.
Ankle Lock A submission that puts pressure on the ankle joint to force a tap-out.
Knee Bar A submission that puts pressure on the knee joint to force a tap-out.
Finger Lock A technique that manipulates a single finger to cause pain and control the opponent.
Verbal Submission A submission technique that uses words to de-escalate a situation or confuse an attacker.
Escapes & Defenses Single Wrist Grab Escape A technique to escape from an opponent who has grabbed one of your wrists.
Two-Hand Wrist Grab Escape A technique to escape from an opponent who has grabbed both of your wrists.
Headlock Escape (Standing) A technique to escape a standing headlock by disrupting the opponent's balance.
Bear Hug Escape (Standing) A technique to escape a standing bear hug by striking vulnerable points and creating space.
Choke Defense (Standing) A defense against a standing choke by either pulling down on the attacker's arms or striking back.
Choke Defense (On the Ground) A defense against a choke hold while on the ground, typically involving posture and arm control.
Mount Escape (Bridge and Roll) A technique from the bottom of the mount position to flip the attacker over.
Mount Escape (Shrimping) A technique from the bottom of the mount position to create space and escape.
Guard Escape A technique to get out of an opponent's guard position on the ground.
Pin Escape A technique to escape from a pin or side control position.
Ground Defense (Pushing Off) A technique to use your legs to push an opponent away when you are on your back.
Defense Against a Push A technique to maintain your balance and create distance when pushed.
Defense Against a Punch A technique to block a punch using forearm or hand blocks.
Defense Against a Kick A technique to block a kick to the legs, body, or head.
Hair Pull Escape A technique to escape from someone grabbing your hair by either controlling their hand or striking.
Wall Defense Techniques used when you are pinned against a wall to defend and counter-attack.
Verbal De-escalation Using calm and assertive communication to defuse a tense situation before it becomes physical.
Boundary Setting Using clear verbal and physical signals to tell an attacker to stop and keep their distance.
Pre-Emptive Strike A strike delivered just before an attacker can launch their own attack, used only when a physical threat is imminent.
Running/Fleeing The most effective self-defense technique in many situations, as it avoids confrontation entirely.
Ground Fighting Ground Striking The ability to strike an opponent from the ground using kicks, elbows, or punches.
Guard Position A defensive position on the ground where you control your opponent with your legs and can attack with submissions.
Mount Position A dominant ground position where you sit on top of your opponent's torso, allowing for strikes and submissions.
Rear Mount Position A dominant ground position from behind the opponent, where chokes and strikes are most effective.
Side Control Position A dominant ground position from the side of the opponent, used for control and setting up submissions.
Sweeps Techniques from the ground used to reverse a position and get on top of the opponent.
Shots to the Groin (from the Ground) A technique to kick the opponent in the groin while on the ground.
Fighting from a Chair Techniques for using a chair as a weapon or shield, or for defending yourself from a seated position.
Weapon Defense Knife Defense (Front Attack) A technique to block a knife attack to the front and control the attacker's arm.
Knife Defense (Behind) A technique to defend against a knife attack from behind.
Stick/Blunt Object Defense A technique to block a strike from a stick or blunt object.
Gun Defense (Front) A technique to disarm an attacker with a gun from the front, typically at close range.
Gun Defense (Behind) A technique to disarm an attacker with a gun from behind.
Improvised Weapon Using a nearby object (e.g., a pen, keys, belt) as a weapon for self-defense.
Redirecting the Weapon A technique to redirect the weapon away from your body instead of directly blocking it.
Tactical & Awareness Situational Awareness The ability to stay aware of your surroundings and identify potential threats before they happen.
Target Identification The ability to identify the most vulnerable targets on an attacker's body.
Distance Management The ability to control the space between you and an attacker to either avoid a fight or set up a technique.
Surprise & Distraction Using an element of surprise or a distracting action to get the upper hand on an attacker.
Fighting in Confined Spaces Techniques for defending yourself in small spaces like hallways, elevators, or cars.
Using an Environment Using objects in your environment (e.g., a wall, a table) to your advantage.
Survival Mindset The mental readiness and determination to survive a violent encounter, which is often as important as any physical technique.
Additional Techniques (General) Bite Using your teeth to bite a vulnerable area such as the hand or arm.
Stomp Kick A kick that stomps down on the foot, knee, or shin.
Spit Spitting in the attacker's face as a distraction.
Yelling/Screaming A loud, forceful sound to startle an attacker and draw attention from others.
Finger Poking Quickly poking the eyes or throat with a finger.
Leg Sweeps A wide range of sweeps that use the leg to trip or unbalance an opponent.
Knee on Belly A ground position where a practitioner puts their knee on the opponent’s stomach for control.
Back Roll A technique to roll backward to avoid a takedown or to create space.
Punches to the Ribs Strikes aimed at the vulnerable floating ribs.
Punches to the Solar Plexus Strikes aimed at the solar plexus to knock the wind out of an attacker.
Choke from the Back (Rear) Using a gi or clothing to choke an opponent from behind.
Kicking from the Back The ability to kick an opponent with both legs when they are standing over you on the ground.
Pushing the Face Using a hand to push the opponent's face to create distance.
Throat Grabs Grabbing the throat to apply pressure or to set up a strike.
Biting the Arm/Hand Biting to force an opponent to release a grip.
Knee to the Chest (from mount) A technique to strike the opponent’s chest with a knee from the mount position.
Elbow to the Head (from mount) A technique to strike the opponent’s head with an elbow from the mount position.
Shin Kicks to the Back of the Leg Kicking the back of the opponent's leg to cause pain and disrupt balance.
Small Circle Jujitsu Techniques A range of techniques that use small, circular movements to apply joint locks.
Wing Chun Trapping A system of techniques to "trap" an opponent's limbs and prevent them from striking.
Karate & Jujitsu Combined Self-Defense Belt Test This table outlines a hypothetical belt test curriculum that combines the striking of traditional Karate with the grappling and self-defense of traditional Jujitsu. The focus at each level is to build a progressive, practical set of skills that are demonstrated in a self-defense context.
Belt Karate Components Jujitsu Components Self-Defense Scenario
White Belt
(Beginner)
  • Basic punches and blocks.
  • Front stance (Zenkutsu-dachi) and horse stance (Kiba-dachi).
  • Front kick (Mae-geri).
  • Basic breakfalls (Ukemi).
  • Proper defensive and offensive postures on the ground.
  • Basic grips and clinches.
Wrist Grab Escape: The student must demonstrate a safe and effective escape from a single wrist grab, focusing on balance and posture.
Yellow Belt
(Advanced Beginner)
  • More complex strikes and blocks (e.g., knife-hand block).
  • A simple kata to demonstrate flow of movement.
  • Side kick (Yoko-geri).
  • A simple hip throw (O-goshi).
  • A basic wrist lock (Kote-gaeshi).
  • Introductory ground escape from a pin.
Wrist Grab and Counter: The student is grabbed by both wrists. They must use a Karate-style block to break the opponent’s grip, followed by a transition into a Jujitsu throw to take the opponent to the ground.
Green Belt
(Intermediate)
  • Advanced kicks (e.g., roundhouse kick, spinning back kick).
  • Multiple kata and demonstration of Bunkai (practical application of movements).
  • More advanced throws (e.g., Osoto-gari, Seoi-nage).
  • Basic submissions (e.g., armbars, chokes).
  • Ground work, including passing the guard and escaping from mount.
Managing Two Opponents: The student must demonstrate tactical movement and positioning to manage a scenario with two attackers, using a hit-and-move strategy.
Brown Belt
(Advanced)
  • Advanced kata and full-contact, controlled sparring (Kumite).
  • Demonstrating power and focus in striking drills.
  • Mastery of a wide range of throws and submissions.
  • Ground control and escapes from difficult pins.
Defense Against a Weapon: A partner with a training stick or knife simulates an attack. The student must demonstrate a defense that focuses on controlling the weapon and the opponent's body, transitioning into a joint lock or throw.
Black Belt
(Mastery)
  • Mastery of all previous kata.
  • Full-contact sparring against multiple opponents.
  • Breaking a solid object to demonstrate power.
  • Free-form throws (Randori) and ground grappling.
  • Mastery of all submissions, sweeps, and escapes.
The Gauntlet: The student must continuously defend against a series of different opponents for a prolonged period, adapting to various types of attacks. The test also includes a verbal de-escalation component and a defense from a disadvantaged position (e.g., on their knees).